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[core] Don't despawn self if gm hidden #6976

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Feb 6, 2025
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4 changes: 2 additions & 2 deletions src/map/zone_entities.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1025,8 +1025,8 @@ void CZoneEntities::SpawnPCs(CCharEntity* PChar)

FOR_EACH_PAIR_CAST_SECOND(CCharEntity*, PCurrentChar, PChar->SpawnPCList)
{
// Despawn character if it's a hidden GM, is in a different mog house, or if player is in a conflict while other is not, or too far up/down
if (PCurrentChar->m_isGMHidden ||
// Despawn character if it's a hidden GM that isn't PChar, is in a different mog house, or if player is in a conflict while other is not, or too far up/down
if (((PChar != PCurrentChar) && PCurrentChar->m_isGMHidden) ||
PChar->m_moghouseID != PCurrentChar->m_moghouseID ||
!isWithinVerticalDistance(PChar, PCurrentChar))
{
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