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add getStatusEffectBysource to lua_basenetity #6949

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35 changes: 35 additions & 0 deletions src/map/lua/lua_baseentity.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -13234,6 +13234,40 @@ std::optional<CLuaStatusEffect> CLuaBaseEntity::getStatusEffect(uint16 StatusID,
return std::nullopt;
}

/************************************************************************
* Function: getStatusEffectBySource()
* Purpose : Returns the Object of a specified Status ID by source type and param
* Example : local aiming_gloves_enchantment = target:getStatusEffectBySource(xi.effect.ENCHANTMENT, xi.effectSourceType.EQUIPPED_ITEM, xi.item.AIMING_GLOVES)
* Notes :
************************************************************************/

std::optional<CLuaStatusEffect> CLuaBaseEntity::getStatusEffectBySource(uint16 StatusID, EffectSourceType SourceType, uint16 SourceTypeParam)
{
if (m_PBaseEntity->objtype == TYPE_NPC)
{
ShowWarning("Invalid Entity (NPC: %s) calling function.", m_PBaseEntity->getName());
return std::nullopt;
}

auto* PBattleEntity = dynamic_cast<CBattleEntity*>(m_PBaseEntity);
if (!PBattleEntity)
{
return std::nullopt;
}

CStatusEffect* PStatusEffect = nullptr;
auto effect_StatusID = static_cast<EFFECT>(StatusID);

PStatusEffect = PBattleEntity->StatusEffectContainer->GetStatusEffectBySource(effect_StatusID, SourceType, SourceTypeParam);

if (PStatusEffect)
{
return std::optional<CLuaStatusEffect>(PStatusEffect);
}

return std::nullopt;
}

/************************************************************************
* Function: getStatusEffects()
* Purpose : Returns a Lua table of all Status Effects an Entity has
Expand Down Expand Up @@ -19398,6 +19432,7 @@ void CLuaBaseEntity::Register()
SOL_REGISTER("addStatusEffect", CLuaBaseEntity::addStatusEffect);
SOL_REGISTER("addStatusEffectEx", CLuaBaseEntity::addStatusEffectEx);
SOL_REGISTER("getStatusEffect", CLuaBaseEntity::getStatusEffect);
SOL_REGISTER("getStatusEffectBySource", CLuaBaseEntity::getStatusEffectBySource);
SOL_REGISTER("getStatusEffects", CLuaBaseEntity::getStatusEffects);
SOL_REGISTER("getStatusEffectElement", CLuaBaseEntity::getStatusEffectElement);
SOL_REGISTER("canGainStatusEffect", CLuaBaseEntity::canGainStatusEffect);
Expand Down
1 change: 1 addition & 0 deletions src/map/lua/lua_baseentity.h
Original file line number Diff line number Diff line change
Expand Up @@ -656,6 +656,7 @@ class CLuaBaseEntity
bool addStatusEffect(sol::variadic_args va);
bool addStatusEffectEx(sol::variadic_args va);
auto getStatusEffect(uint16 StatusID, sol::object const& SubType, sol::object const& SourceType, sol::object const& SourceTypeParam) -> std::optional<CLuaStatusEffect>;
auto getStatusEffectBySource(uint16 StatusID, EffectSourceType SourceType, uint16 SourceTypeParam) -> std::optional<CLuaStatusEffect>;
auto getStatusEffects() -> sol::table;
int16 getStatusEffectElement(uint16 statusId);
bool canGainStatusEffect(uint16 effect, sol::object const& powerObj);
Expand Down