People who like to create scavenger hunts by hiding written clues can't simply track the progress of the players. One issue of this type of game is in Geocaching, which heavily relies on the concept of Global Positioning Systems (GPS). In attempt to resolve this type of issue, our group built a platform to enable a user to set up a scavenger hunt game where the program generates clues which have QR codes on them allowing players to get to the next clue and prove who found it first, thus allowing the creator of the codes to keep track of any player's progress. Primarily the target audience are people who like outdoor games and have phones with cameras. Also people who have experience with geocaching.
*Mobile Device/Tablet/Lab-top *Up-to-Date Browser, (Google Chrome Preferred for best user experience)
*IDE used: Microsoft Visual Studios Code (latest version) *Browsers: Google Chrome, Blisk *Adobe XD - Wire-frame Layout *Google Fonts API *BootStrap 4
Unsplash.com (Background-image) Firebase Slack (Team Communication) Zoom (Team Communication)
- Dan Gold - Project Manager & Coordinator - LandGod
- Siege Lehman - CapraRoyale
- Joshua Mannhalt - Systallium
- Micah Andres - mandres2
This project is licensed under the University of Washington License
- To our fellow TAs (Catherine P, and Trae Shanks) for support and guidance of this project.
- Special thanks to our teacher: Arron Linton for the ongoing support for this project.
8.3.19 - Formed with Groups and began brainstorming ideas of the type of application we want to deploy. During this time we were eyeing out a scavenger hunt game or creating an AI bot. 8.5.19 - Upon this day, the group has decided to go with making a QR Code scavenger hunt. We began wire-framing as well as researching the type of APIs we would use. 8.8.19 - Our project was set up via github, and Dan was designated as Project manager/coordinator. Everyone within the group created branches and began working on assigned task ranging from developing the