Releases: LanceJZ/Asteroids-Reimagined
RC 4.54.435
Improved how Boss handles player hit.
Added input mode. Use M to turn off mouse crosshair. User Arrows keys to rotate turret, up arrow to fire main weapon, down arrow to fire secondary weapon.
Made some internal improvements.
RC 4.54.434
Fixed bug with high score, not counting shots fired that hit something after last player ship hit.
Internal game engine tweaks for better performance.
RC 4.54.424
Fixed bug in High Score, only the first ten were being checked.
Fixed bug in Engine for collisions for children.
RC 4.54.423
Fixed issue with Boss Sound.
Fixed bug in High Score, only the first ten were being checked.
Improved how Boss handles player hit.
RC 4.54.323
Changed Boss ship behavior. Boss turns to edge if player hit. Changed Spawn position.
Improved Player Explosion VFX.
RC 4.54.223
Player ship blows up into lines from the player ship model.
RC 4.53.223
Fixed Turret Heat bar and Secondary ammo bars from spinning with the ship.
RC 4.52.223
Fixed issue in controller firing main weapon not working when pointed at upper left. Issue was created when optimizing code.
Boss Ship has sound now.
RC 4.52.123
Player Flame is now an ever changing random color.
When Player gets shield Power Up ship turns blue.
Special Weapon Ammo display is easier to see. When more than ten ammo is scaled larger, and shows one per every ten. When larger than a hundred, scaled larger, and shows one per every hundred. Color also goes from light gray to gray to dark gray.
Experimental alternate mouse input, use I (Input) to switch modes.
RC 4.50.123
Player homing mines are now gray, so they are less distracting.
When player hit, game speeds up until it is clear to spawn.
Knightmare Engine Update, optimizations were made. Using raylib 5.5 release now.
Collisions are much more accurate now. Update is divided into half and run twice for each render. So that collisions are checked twice every frame, with half the movement.
Fixed Player Mine having sound after game is over.