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Releases: LanceJZ/Asteroids-Reimagined

RC 4.54.435

29 Dec 21:29
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Improved how Boss handles player hit.
Added input mode. Use M to turn off mouse crosshair. User Arrows keys to rotate turret, up arrow to fire main weapon, down arrow to fire secondary weapon.
Made some internal improvements.

RC 4.54.434

08 Dec 22:04
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Fixed bug with high score, not counting shots fired that hit something after last player ship hit.

Internal game engine tweaks for better performance.

RC 4.54.424

29 Nov 19:34
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Fixed bug in High Score, only the first ten were being checked.
Fixed bug in Engine for collisions for children.

RC 4.54.423

28 Nov 20:21
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Fixed issue with Boss Sound.
Fixed bug in High Score, only the first ten were being checked.
Improved how Boss handles player hit.

RC 4.54.323

27 Nov 20:10
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Changed Boss ship behavior. Boss turns to edge if player hit. Changed Spawn position.
Improved Player Explosion VFX.

RC 4.54.223

26 Nov 23:07
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Player ship blows up into lines from the player ship model.

RC 4.53.223

26 Nov 18:56
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Fixed Turret Heat bar and Secondary ammo bars from spinning with the ship.

RC 4.52.223

25 Nov 18:49
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Fixed issue in controller firing main weapon not working when pointed at upper left. Issue was created when optimizing code.

Boss Ship has sound now.

RC 4.52.123

24 Nov 21:00
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Player Flame is now an ever changing random color.
When Player gets shield Power Up ship turns blue.
Special Weapon Ammo display is easier to see. When more than ten ammo is scaled larger, and shows one per every ten. When larger than a hundred, scaled larger, and shows one per every hundred. Color also goes from light gray to gray to dark gray.

Experimental alternate mouse input, use I (Input) to switch modes.

RC 4.50.123

23 Nov 23:54
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Player homing mines are now gray, so they are less distracting.
When player hit, game speeds up until it is clear to spawn.

Knightmare Engine Update, optimizations were made. Using raylib 5.5 release now.
Collisions are much more accurate now. Update is divided into half and run twice for each render. So that collisions are checked twice every frame, with half the movement.

Fixed Player Mine having sound after game is over.