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GameCube File Tools 1.9.0

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@LagoLunatic LagoLunatic released this 24 Dec 23:59
· 261 commits to master since this release

New features:

  • GCFT can now optionally take a command line argument to open a file. This allows you to associate supported file extensions with GCFT to open them by double clicking them.
  • The JPC tab now lists all of the chunks for each particle. If you select the BSP1 or SSP1 sections of a particle, it allows you to view and edit that particle's colors.
  • The BTI tab now shows the maximum number of unique colors allowed for the current file format, and how many of those are used by the current image.
  • The J3D tab now lists material names in the TRK1 section of BRK files. It also allows you to view the TRK1's color keyframe values.
  • The JPC tab will now warn you when you are about to replace a texture shared by multiple particles.
  • The Yaz0 tab now compresses files faithfully to how Nintendo's original tools did and comes with options to adjust the compression.
  • The GCM tab now supports editing the memory card banner images stored in any file with a .bnr extension, not just files/opening.bnr.
  • The RARC tab now has a checkbox to allow toggling whether a RARC enforces syncing between its file IDs and file indexes or not.

Bug fixes:

  • Fixed various bugs with editing RARCs.
  • When GCFT fails to load a BTI file, it will now show an error message instead of silently failing.
  • Fixed JPC particles listing out more textures than they're actually supposed to use.
  • Fixed GCFT corrupting one of a model's duplicate textures if the user changed the format of one the duplicates but not all of them.
  • Fixed GCFT discarding the extra sound effect data stored in some BCK files when saving them.