GameCube File Tools 1.9.0
New features:
- GCFT can now optionally take a command line argument to open a file. This allows you to associate supported file extensions with GCFT to open them by double clicking them.
- The JPC tab now lists all of the chunks for each particle. If you select the BSP1 or SSP1 sections of a particle, it allows you to view and edit that particle's colors.
- The BTI tab now shows the maximum number of unique colors allowed for the current file format, and how many of those are used by the current image.
- The J3D tab now lists material names in the TRK1 section of BRK files. It also allows you to view the TRK1's color keyframe values.
- The JPC tab will now warn you when you are about to replace a texture shared by multiple particles.
- The Yaz0 tab now compresses files faithfully to how Nintendo's original tools did and comes with options to adjust the compression.
- The GCM tab now supports editing the memory card banner images stored in any file with a .bnr extension, not just files/opening.bnr.
- The RARC tab now has a checkbox to allow toggling whether a RARC enforces syncing between its file IDs and file indexes or not.
Bug fixes:
- Fixed various bugs with editing RARCs.
- When GCFT fails to load a BTI file, it will now show an error message instead of silently failing.
- Fixed JPC particles listing out more textures than they're actually supposed to use.
- Fixed GCFT corrupting one of a model's duplicate textures if the user changed the format of one the duplicates but not all of them.
- Fixed GCFT discarding the extra sound effect data stored in some BCK files when saving them.