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Rework Song::processNextBuffer #5723
Rework Song::processNextBuffer #5723
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This will be explained in the comment below.
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This adds
m_playPos[m_playMode] < timeline->loopBegin()
condition for jumping back which is undesired in casem_loopRenderRemaining > 1
, and make the area before the loop point be skipped or play wrongly. A relevant bug was reported on Discord.Also, the
startCycle()
call should be checked bym_playPos[m_playMode] >= timeline->loopBegin()
, though it was already wrong before this PR.The proposed fix is in the comment above.
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Fix looks good to me and seems to work properly; PR open at #5814.