Skip to content
This repository has been archived by the owner on Sep 24, 2023. It is now read-only.

Releases: LJSkinner/The-Emerald-Lasso

Emerald Lasso Release 1.1.1 MC 1.19.x

10 Mar 21:26
Compare
Choose a tag to compare

Minor optimisation/clean up as described in #19

PLEASE REMEMBER TO BACKUP YOUR WORLD BEFORE UPDATING. IF YOU ARE ADDING TO AN EXISTING WORLD, BE CAREFUL AS THERE IS STILL AN UNKNOWN ISSUE AFFECTING SOME PEOPLE WHICH CAUSES THE LASSOS LEFT CLICK FUNCTIONALITY TO NOT WORK AS INTENDED.

Emerald Lasso Release 1.1.0 MC 1.18.2

10 Mar 21:21
Compare
Choose a tag to compare

Minor optimisation/clean up as described in #19

PLEASE REMEMBER TO BACKUP YOUR WORLD BEFORE UPDATING. IF YOU ARE ADDING TO AN EXISTING WORLD, BE CAREFUL AS THERE IS STILL AN UNKNOWN ISSUE AFFECTING SOME PEOPLE WHICH CAUSES THE LASSOS LEFT CLICK FUNCTIONALITY TO NOT WORK AS INTENDED.

Emerald Lasso Release 1.1.0 MC 1.19.x

10 Dec 03:36
Compare
Choose a tag to compare

The lasso now supports many new systems. First by default all entities are allowed in the lasso which is controlled by the allow_all_entities config option. This should make it easier for people who don't want to fiddle with the config just to use the mod as intended.

Second there is also now an option for an entity health system. This is off by default, but if enabled the player can also set a minimum health value and the entity will need to be lowered to this before it can be stored.

A bunch of optimisation tweaks here and there to hopefully make it run faster.

AS ALWAYS WITH MINECRAFT MODS PLEASE BACK UP YOUR WORLD BEFORE UPDATING THIS. IT IS SO EASY TO BREAK THINGS SO IF YOU HAVE A WORLD THAT YOU HAVE PLAYED FOR A LONG TIME I WOULD SUGGEST HOLDING OFF FOR NOW.

Emerald Lasso Release 1.1.0 MC 1.18.2

10 Dec 03:30
Compare
Choose a tag to compare

The lasso now supports many new systems. First by default all entities are allowed in the lasso which is controlled by the allow_all_entities config option. This should make it easier for people who don't want to fiddle with the config just to use the mod as intended.

Second there is also now an option for an entity health system. This is off by default, but if enabled the player can also set a minimum health value and the entity will need to be lowered to this before it can be stored.

A bunch of optimisation tweaks here and there to hopefully make it run faster.

AS ALWAYS WITH MINECRAFT MODS PLEASE BACK UP YOUR WORLD BEFORE UPDATING THIS. IT IS SO EASY TO BREAK THINGS SO IF YOU HAVE A WORLD THAT YOU HAVE PLAYED FOR A LONG TIME I WOULD SUGGEST HOLDING OFF FOR NOW.

Emerald Lasso Release 1.0.3 MC 1.19.2

28 Oct 12:47
207d921
Compare
Choose a tag to compare

Removed the durability config value as I didn't catch that I was passing a config value during initialization time which is bad! This config value is not overly necessary. The default durability is now a flat 250.

Emerald Lasso Release 1.0.3 MC 1.18.2

28 Oct 12:44
Compare
Choose a tag to compare

Removed the durability config value as I didn't catch that I was passing a config value during initialization time which is bad! This config value is not overly necessary. The default durability is now a flat 250.

Emerald Lasso Release 1.0.2 MC 1.18.2

26 Oct 13:57
20b1661
Compare
Choose a tag to compare

The latest release for the Emerald Lasso for MC version 1.18.2

This version contains the following features:

You can pick up and retrieve entities, and customize the mod through the common config file.

The common config file contains

  1. num_entities_allowed - Lets you control how many entities the lasso can store. You can toggle this to between 1 and 5. 1 is the default
  2. has_durability - Lets you control whether the lasso should have a durability or not. This is set to true by default.
  3. durability - Lets you decide what the durability of the lasso should be. Default is 250 and you can toggle this between 100 and 600. 250 is the default.
  4. vanilla_entity_whitelist - Lets you control what entities the lasso is able to pick up. Note this must have at least one value. By default most of the animals and regular villagers are allowed. To add to this, you should follow the pattern of using the resource location. Which is usually id:name. For example if you want to add the wandering trader, you would add "minecraft:wandering_trader" to the list.
  5. mod_entity_whitelist - The same as above, but for entities added by mods. You can actually put these in either but I made this so that you can keep them separate. You should follow the same pattern as above. If you're unsure about a mods id. The quickest way to find it is to use the /give command in game. If you search for an item in the mod, it will display what the id is. I.E /give EmpressValla itemname