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# godot-line-collider-2d | ||
A collider that takes an array of Line2D as input and outputs a collision shape chain following the lines | ||
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## How to use | ||
1. Put this script anywhere in the project | ||
2. Attach this script to the bodies you want | ||
3. Create a line anywhere in the scene (doesn't have to be shown) and use the built-in line tools to modify it | ||
4. Expand the list in the exported variables list (on the right) to how many lines you want colliders for | ||
5. Assign each node path to each line node | ||
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## TODO | ||
Make the script work with rotation and scale |