IN4152 Computer Graphics Project
- Bird model
- Jumping
- Rotating/tilting of the bird (implemented with transformation matrices)
- Side-scrolling
- Cannon / shooting (based on orientation of bird)
- Collision
- Background (3D height-field terrain, procedurally generated)
- Final boss
- .obj 3d model file loader
- Textured quads as bullets
- Bullets need to be animated by swtiching the texture frame to frame.
- Background should be Phong shaded
- Normal maps
- Particle effects
- Flappy bird (with some kind of cool/funny addition/change)
- Boss (optional)
- Avoidables: Satellites
- Destructibles: Asteroids, UFOs
- GLSL (OpenGL Shading Language) leren