Releases: Kuvrot/Tlatoani
Releases · Kuvrot/Tlatoani
Tlatoani 1.2.1
Controls
- WASD/Arrows or mouse for camera movement.
- Left click for selection.
- Right click for orders.
- Delete for deleting buildings.
- Space to move the camera back to your city.
- Escape to return to the main menu.
- F3 to pause the game
What changes contain this version?
- Added player shadows.
- Added building shadows.
- Units radius decreased from 0.82 to 0.22.
- Archery collider radius decreased to 6.
- Archery collider obstacle decreased to 7.
- Added sfx when pressing a button to create a unit.
- Adding sfx when selecting a building.
- Deleted unused assets.
- SeeTrough material added to enemies.
- Pause game with F3.
- Player now starts with 125 more wood.
- Progress bar added to farms.
1.1.0
Controls
- WASD/Arrows or mouse for camera movement.
- Left click for selection.
- Right click for orders.
- Delete for deleting buildings.
- Space to move the camera to your city.
- Escape to return to main menu.
Updates
- The resource radio was decreased from 10 to 7
- The probability of resources was increased from 5 to 7
- The main menu now has a settings tab where the player can change the game quality
- Deleted not used assets
- Improvements in units facing targets
- Arrow damage was decreased from 5 to 4
- The player now spawns with an eagle warrior (being now 4 villagers, 2 jaguar warriors, and 1 eagle warrior at the start)
- Removed unused variables in the code
- Eagle house and archery now take lees time to build (from 1200 to 700)
- Towers wood now cost 100 instead of 50
Full Changelog: 1.0.0...1.1.0
Tlatoani 1.0.0
Controls
- WASD/Arrows or mouse for camera movement.
- Left click for selection.
- Right click for orders.
- Delete for deleting buildings.
- Space to move the camera to your city.
- Escape to return to main menu.
Updates
- villagers now gather wood 2.1/s
- resource health has been reduced from 100000 to 10000 (wood) and 100000 to 4000 (stone and gold).
- limit population is 68
- Jaguar warrior now makes 7 of damage
- Eagle warrior now makes 5 of damage
- Archers damage was decreased from 5 to 2.5
- Resource and building collisions have been improved.
- Building animations have been improved
- The enemy spawn formula stays f (x) = sin (pi/100)x) * 50, but after wave 10 the quantity of enemies will be 100.
- After wave 12 the player wins
- If the village count is 0 then the player looses.