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Exporting morph targets invalid attribute count #139

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h3r opened this issue May 2, 2018 · 4 comments
Open

Exporting morph targets invalid attribute count #139

h3r opened this issue May 2, 2018 · 4 comments
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@h3r
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h3r commented May 2, 2018

Hi!
I'm interested on having morph targets and animations. After following this guide generated an adobe fuse character with mixamo animations + morph targets. Using a validator it reports several issues related to morph targets: report

If i just generate the same model without BS wont throw any issue.

@h3r h3r changed the title Exporting shapekeys invalid attribute count Exporting morph targets invalid attribute count May 2, 2018
@Kupoman
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Kupoman commented May 3, 2018

@h3r Could you please provide the .blend file you are using to get this error?

@h3r
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h3r commented May 4, 2018

It's a weetransfer, will expire in a week, also i compressed it in 7Zip: files

@Kupoman Kupoman added the bug label May 6, 2018
@Kupoman Kupoman added this to the v1.3 milestone May 6, 2018
@Kupoman
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Kupoman commented May 6, 2018

It looks like the validation error was introduced some time after the 1.2.0 release. Exporting with 1.2.0 I get no validation error, but the character is not appearing in McCurdy's glTF viewer. So it looks like there are at least two bugs here.

@Kupoman
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Kupoman commented May 6, 2018

The validation errors have been fixed, but I am still not having any luck getting the model to appear in the viewer.

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