2023.3.0
For more details on what's new checkout https://www.planarally.io/blog/release-2023.3/
planarally-bin provides a prebuilt client, with a python server that you'll need to run yourself.
planarally-windows provides a compiled executable that can simply be run by double clicking the exe in the planarally-windows-2022.3 folder.
Check the documentation over at https://www.planarally.io for more info
The changelog for this release:
Added
- Character concept
- A shape can be marked as a character
- Characters can be dropped anywhere (by the DM), moving/teleporting the shape to the new location
- This fills in a niche adjacent to the "Templates" concept
- Templates allow configuration of common data before placement, allowing unique modification afterwards
(e.g. useful for prefilling monster info) - Characters are a specific instance that remember their modifications (e.g. useful for (N)PCs)
- Templates allow configuration of common data before placement, allowing unique modification afterwards
- Sort campaign listing by recent play or alphabetically
- Defaults to recent sort
Changed
- Assets removed in the asset manager will not remove the image on disk if there are still shapes depending on it
- Shape removal will now also remove the related image on disk if there are no other assets/shapes depending on it
- Circles used for shadows no longer use a square bounding box, but instead use a polygon approximating the circle.
Fixed
- Export: Campaigns with notes could fail to export
- Vision: Edgecase in triangulation build
- Kicking: The check to prevent the co-DM from kicking the main DM was incorrect
- Shapes: The angle of shapes while rotating was being rounded to whole integers, which is kinda awkard when dealing with radians
- Lighting: auras with both value and dim value set to 0 no longer light up the entire map