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Flagrum Blender Addon Changelog
Kizari edited this page Apr 19, 2023
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4 revisions
- Fixed issue where FMD exporter wasn't correctly ignoring hidden objects
- GFXBIN importer will now locate AMDL files in the same folder as the model
- GFXBIN importer will now locate AMDL files in the common folder adjacent to the model
- GFXBIN importer is now less strict about folder names and AMDL file names
- FMD exporter will now ignore all objects that are not in the active scene
- FMD exporter will now ignore all objects that are hidden
- FMD exporter will now throw a user-friendly error if the armature setup is incorrect
- FMD exporter will now throw a user-friendly error if Flagrum materials are missing
- FMD exporter will now issue a user-friendly warning if mapLM is missing on a mesh with an AO texture
- FMD exporter will now issue a user-friendly warning if any vertices are unweighted
- FMD exporter will now issue a user-friendly warning if unnecessary vertex colour layers are present
- Reverted "Glass Material" back to an older version as the new one was always showing white in-game
- C# console application part of the add-on has been migrated to .NET 7
- Fixed bug where some models were failing to import (see #52)
- Fixed issue where L_UpperArm bone wasn't being retained on bone cleanup with base armature retention
- Fixed bug where TGA and DDS images were being filtered out when selecting textures in Flagrum materials
- Fixed issue where importer wasn't pulling shared textures that were exported to the same folder as the others
- Parts System UI added to Object Data Properties menu
- GFXBIN importer now imports Parts information
- Global emission strength setter has been added to the "Rendering" panel
- Displacement Only setting for cycles is now active by default on the experimental terrain shader
Important Resources
Flagrum
Asset Management
Gameplay Mods
Visual Scripting
- Part 1: Introduction to Visual Scripting
- Part 2: Anatomy of a Sequence
- Part 3: Removing Existing Behaviour
- Part 4: Adding New Behaviour
Script Editing
Preliminary Level Editing
Miscellaneous
Steam Workshop Mods
Full Tutorials
- Creating a Weapon Mod from Start to Finish
- Creating an Outfit Mod from Start to Finish
- Porting an old MO Mod
Advanced Guides
- Setting up Flagrum Materials
- Ambient Occlusion (AO) and Texture Baking
- Metallic/Roughness/Specular (MRS)
- Character Effects (Vertex Colours)
Documentation