A framework for reading and handling log data from Unreal Tournament 2004
Reads log data from:
- OLStats 3.09 (Link)
Stores data in:
- Local transient memory
Reports data as:
- HTML
HTML report with data parsed from an OLStats log and stored in memory
- Report scoring/frag data as plain-text/CSV for batch script usage
- Add support for persistent data storage
- Read logs form built-in logger (Low priority; OLStats is strictly more verbose)