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MAXAR_collision_geometry #2087
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MAXAR_collision_geometry #2087
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Had two clarifying questions here for my own curiosity, but not meant as concerns with the extension! :)
Hi @erikdahlstrom - great that you are looking into collisions :-) We are also very interested in being able to use meshes for collision, for many usecases a decimated version (LOD) will suffice but for some cases these may not be convex hulls. Our ideal usecase would be to convert to convex hulls on the client side at load-time, is this something you have looked into and considered? Just out of curiosity - have you considered simply adding the boundingbox reference as metadata (extras) to the visible mesh? ps Best regards |
OMI has been working on an extension called OMI_collider is progressing nicely, it has been implemented in Godot Engine (both import and export), it has full schemas, example files, and a validator implementation. OMI_collider likely makes MAXAR_collision_geometry obsolete, though I'd love to hear your feedback if OMI_collider won't fork for a particular use case you have. |
I'm going to refer to @bjornblissing for this, as I'm no longer with Maxar. From memory, we shipped some content using this extension, so this is documenting that snapshot. However, I don't see why changes couldn't be made in the future (or now even), or that another suitable alternative for colliders is found that is acceptable to Maxar. However, I can't speak for Maxar. |
A draft extension for being able to associate collision meshes with meshes inside a glTF.