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Replace "geometry" with "mesh" in a couple of places
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zeux authored and donmccurdy committed Dec 26, 2019
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4 changes: 2 additions & 2 deletions extensions/2.0/Khronos/KHR_mesh_quantization/README.md
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Expand Up @@ -17,7 +17,7 @@ Written against the glTF 2.0 spec. Depends on `KHR_texture_transform` for textur

Vertex attributes are usually stored using `FLOAT` component type. However, this can result in excess precision and increased memory consumption and transmission size, as well as reduced rendering performance.

This extension expands the set of allowed component types for geometry storage to provide a memory/precision tradeoff - depending on the application needs, 16-bit or 8-bit storage can be sufficient.
This extension expands the set of allowed component types for mesh attribute storage to provide a memory/precision tradeoff - depending on the application needs, 16-bit or 8-bit storage can be sufficient.

Using 16-bit or 8-bit storage typically requires transforming the original floating point values to fit a uniform 3D or 2D grid; the process is commonly known as quantization.

Expand All @@ -29,7 +29,7 @@ Because the extension does not provide a way to specify both `FLOAT` and quantiz

## Extending Mesh Attributes

When `KHR_mesh_quantization` extension is supported, the set of types used for storing geometry attributes is expanded according to the table below.
When `KHR_mesh_quantization` extension is supported, the set of types used for storing mesh attributes is expanded according to the table below.

|Name|Accessor Type(s)|Component Type(s)|Description|
|----|----------------|-----------------|-----------|
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