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Lights extension #92
Lights extension #92
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…s uniform and applied that to UniformLight
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Looks good to me, just the issue with the default value for the range
. I haven't tested it yet, but I think it will happen if range isn't set in the properties for the spot light. We might want to find some example gltf scenes to try it out (if there are any). Or craft our own tests and submit it to e.g. glTF-Sample-Models
.
@UX3D-jansson should be all good now |
Feel free to merge when you feel ready! |
…F-WebGL-PBR into feature/LightsExtension
made tab content scrollable (GSVN-210)
Implements the KHR_lights_punctual extension.