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Update readme to show proper texture channels and diffuse color equation #59

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merged 1 commit into from
Nov 16, 2017

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msfeldstein
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The readme was showing incorrect mappings of which channels metallic and roughness pull from. The shader is correct, but I want to minimize confusion.

The equation for diffuse coloring is also incorrect in the readme, as it should be multiplying light*color, not adding.

@emackey
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emackey commented Nov 16, 2017

@snagy can you review this? Thanks.

@msfeldstein
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cc @speedym

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Looks good to me. Milan @ Foundry

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snagy commented Nov 16, 2017

Looks good, thanks!

@snagy snagy merged commit d383623 into KhronosGroup:master Nov 16, 2017
@msfeldstein msfeldstein deleted the FixReadmeTextureChannels branch November 16, 2017 19:01
emackey pushed a commit that referenced this pull request Mar 3, 2021
ui now no longer overlays the renderer canvas
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4 participants