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Sort if transparent drawables are present #428

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merged 6 commits into from
Dec 16, 2022

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@ghost ghost commented Sep 27, 2022

Fixes #427

@ghost ghost added the bugfix label Sep 27, 2022
@UX3D-kanzler UX3D-kanzler self-assigned this Nov 4, 2022
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Try to separate sorting of transparent primitives and transmissive primitives (see comment)

@UX3D-kanzler UX3D-kanzler merged commit 325d636 into master Dec 16, 2022
@ghost ghost deleted the fix/sort_transparent_drawables branch January 20, 2023 13:26
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GLTF mesh BLEND mode is opaque on one side
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