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Add attribution for the shader equations, also some misc cleanup #17

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Jun 11, 2017
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snagy
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@snagy snagy commented Jun 9, 2017

Rename the "normal matrix" to better reflect its usage as a transform from model -> world
Don't modify the gl context, instead store information about extensions in the state
move the camera/view calculations outside of the per-mesh loop
Add information about which papers the different lighting information came from to the shader.

Rename the "normal matrix" to better reflect its usage as a transform
from model -> world
Don't modify the gl context, instead store information about extensions
in the state
move the camera/view calculations outside of the per-mesh loop
Add information about which papers the different lighting information
came from to the shader.
This was referenced Jun 9, 2017
@emackey
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emackey commented Jun 11, 2017

Thanks @snagy!

@emackey emackey merged commit 25f0564 into KhronosGroup:master Jun 11, 2017
emackey pushed a commit that referenced this pull request Mar 3, 2021
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