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Metal/rough images still show metallic in the red channel instead of blue.
@emackey caught this while reviewing #53.
The text was updated successfully, but these errors were encountered:
Merge pull request #54 from ux3d/feature/cleanUI
efea3d3
removed unused UI components; added exposure, skinning/ morphing enabled support; (GSVN-142)
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Metal/rough images still show metallic in the red channel instead of blue.
@emackey caught this while reviewing #53.
The text was updated successfully, but these errors were encountered: