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Merge pull request #165 from KhronosGroup/feature/toc-for-readme
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Table of Contents for README
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Benjamin Schmithüsen authored Jan 16, 2019
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Expand Up @@ -7,6 +7,28 @@ This is the offical Khronos glTF 2.0 reference viewer using [WebGL](https://www.

This project is meant to be a barebones reference for developers looking to explore the widespread and robust capabilities of Physically Based materials within a WebGL project that isn't tied to any external graphics libraries.

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**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*

- [Features](#features)
- [Usage](#usage)
- [Setup](#setup)
- [Debugging](#debugging)
- [Physically-Based Materials in glTF 2.0](#physically-based-materials-in-gltf-20)
- [Using Metallic-Roughness to Shade](#using-metallic-roughness-to-shade)
- [Environment Maps](#environment-maps)
- [BRDF](#brdf)
- [Diffuse and Specular Color](#diffuse-and-specular-color)
- [Final Color](#final-color)
- [Appendix](#appendix)
- [Surface Reflection Ratio (F)](#surface-reflection-ratio-f)
- [Geometric Occlusion (G)](#geometric-occlusion-g)
- [Microfaced Distribution (D)](#microfaced-distribution-d)
- [Diffuse Term](#diffuse-term)

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Features
--------

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