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Make main image link to live demo.
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emackey committed May 31, 2017
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Physically-Based Rendering in glTF 2.0 using WebGL
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![](images/BoomBox.JPG)
[![](images/BoomBox.JPG)](http://github.khronos.org/glTF-WebGL-PBR/)

This is a raw WebGL demo application for the introduction of physically-based materials to the core glTF 2.0 spec. This project is meant to be a barebones reference for developers looking to explore the widespread and robust capabilities of these materials within a WebGL project that isn't tied to any external graphics libraries.

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