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Bonemapping fix for already correct bone names on import #758

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pfcDorn
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@pfcDorn pfcDorn commented Jul 15, 2024

Before: On importing a humanoid avatar with correct bone names, these bones are ignored when creating an avatar.
After: When the bone names are already correct and not required to convert them, they will also be added. To check if the name is correct, it now also check if the imported bone name exists as a value from the bone dictionary.

This fixes the issue #751.

@pfcDorn pfcDorn requested a review from hybridherbst July 15, 2024 14:17
@hybridherbst hybridherbst merged commit af78321 into dev Jul 23, 2024
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@hybridherbst hybridherbst deleted the fix/avatar-bone-mapping-with-already-correct-names branch September 20, 2024 13:51
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