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GLSL_EXT_nontemporal_keyword: Be consistent listing qualifiers
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HildarTheDorf committed Feb 11, 2025
1 parent 08198a8 commit 1ef87ff
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions extensions/ext/GLSL_EXT_nontemporal_keyword.txt
Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,7 @@ Modifications to the OpenGL Shading Language Specification, Version 4.60
readonly, and writeonly may be used in the declaration of buffer variables
(i.e., members of shader storage blocks)." with:

The memory qualifiers coherent, volatile, restrict, readonly, writeonly
The memory qualifiers coherent, volatile, restrict, readonly, writeonly,
and nontemporal may be used in the declaration of buffer variables
(i.e., members of shader storage blocks).

Expand All @@ -103,7 +103,7 @@ Modifications to the OpenGL Shading Language Specification, Version 4.60
qualifiers." with the following:

When calling user-defined functions, opaque-type variables qualified with
coherent, volatile, readonly, writeonly or nontemporal may not be passed
coherent, volatile, readonly, writeonly, and nontemporal may not be passed
to functions whose formal parameters lack such qualifiers.

Modify Section 8.11. Memory Qualifiers
Expand All @@ -114,7 +114,7 @@ Modifications to the OpenGL Shading Language Specification, Version 4.60
the following:

All the built-in functions in this section accept arguments with
combinations of nontemporal, restrict, coherent, and volatile memory
combinations of restrict, coherent, volatile, and nontemporal memory
qualification, despite not having them listed in the prototypes.

Modify Section 8.12. Image Functions
Expand All @@ -125,7 +125,7 @@ Modifications to the OpenGL Shading Language Specification, Version 4.60
the following:

All the built-in functions in this section accept arguments with
combinations of nontemporal, restrict, coherent, and volatile memory
combinations of restrict, coherent, volatile, and nontemporal memory
qualification, despite not having them listed in the prototypes.

Modify Section 9. Shading Language Grammar
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