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HighDPI UI behavouir #467
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Merged
HighDPI UI behavouir #467
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345b1a3
Allow ImGui to scale itself by dpi and added Open Sans as default fon…
11b12f1
- Changed OpenSans-Regular to OpenSans-Semibold witch is better reada…
9247a4c
Merge branch 'Kenix3:main' into UI-Changes
DarkMicro 720caa4
Run clang-format
7ccbfd4
Removed new font
62b0f63
Merge branch 'Kenix3:main' into UI-Changes
DarkMicro 5aa9bce
Reworked GUI scaling by getting display dpi and apply the scale on ev…
c52b249
Using ImGui_ImplWin32_GetDpiScaleForMonitor to support Windows 8.1
e54dc98
Put SDL_GetDisplayDPI into if statement to prevent crash on Switch.
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GetDpiForWindow
is Win 10 and up only. Definitely breaks compatibility with Win 8.1, wich the last release of SoH still worked with (another user on Discord confirmed it working).You can probably use
GetDpiScaleForMonitor
instead like this:EDIT: Apparently you need to link more dependencies with the Windows default. Urg
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There also is ImGui's
ImGui_ImplWin32_GetDpiScaleForMonitor
for Windows. This is already a scale however.There was a problem hiding this comment.
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Yes you're right. I didn't see that.
What i could do is this:
ImGui_ImplWin32_GetDpiScaleForMonitor
gives me the dvided by 96 scale value.Better would be to link aginst Shcore.lib and just use
GetDpiForMonitor
instead.There was a problem hiding this comment.
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A better idea is that we just get the scale in both windows events and save the extra step. I updated the code.