A Bomb Rush Cyberfunk mod that lets you add custom music into the game!
Launch the game once, then navigate to your games root directory, go into "Bomb Rush Cyberfunk_Data/StreamingAssets/Mods/BombRushRadio/Songs/" which the mod should have created, then drag your songs into that folder. Make sure it's a supported audio format.
- AIF(F)
- IT
- MOD
- MP2
- MP3
- OGG
- S3M
- WAV
- XM
- FLAC
Songs without metadata should be formatted like this SongName-Artist
If they do have a title/artist metadata field, this gets skipped.
It should look like this:
You can also use folders, like this:
## Settings file was created by plugin Bomb Rush Radio! v1.7
## Plugin GUID: kade.bombrushradio
[Audio]
## Caches audio to disk.
## Pros: Memory is lowered significantly, any boot time after the first start is lowered significantly.
## Cons: Stutters on play (depending on audio size), caching on disk can be expensive on storage. (depending on audio size/format)
# Setting type: Boolean
# Default value: false
Caching = false
## Preloads cached audio from disk.
## Causes slightly longer boot with memory usage increasing like without cache, but prevents stuttering when a song plays.
## Requires Caching to be enabled.
# Setting type: Boolean
# Default value: false
PreloadCache = false
Go to the latest release, and download either:
A version of the mod with BepInEx included.
To install:
Drag'N'Drop the contents of the zip inside of your games root directory
You must have BepInEx already installed (make sure its 5.4!!)
To install:
Put the .dll in your BepInEx/Plugins/ folder
It should look like this at the very end
For it to work, you must use this launch property in steam: WINEDLLOVERRIDES="winhttp=n,b" %command%
Want to reload songs on the fly? Make some changes in the song folder and press F1 in game, it'll load any deletions/additions you make! (Not changes to files though)
Please follow this step in the Slopcrew Building file (as we use the exact same method to find the Assembly-CSharp.dll) here
And then open the .csproj.
Make sure to add "https://nuget.bepinex.dev/v3/index.json" as a NuGet source. (in rider heres how it looks)
Then just build it.