an adaptive multi-gpu renderer with DirectX12
- Multi-GPU support
- RenderGraph, which can be easily extended
- Demo with bindless render path
- Dynamic insert gpu transfer task
** Platform: Windows10/11 **
all dependencies can be installed by xmake, or has been included in the project
- xmake(external)
- imGUI(internal)
- yaml-cpp(external)
- PIX(internal)
- DirectX12(system)
- magic_enum(external)
- spdlog(external)
- Component
- Camera
- Framework Application Framework
- Render RenderPath
- Resource Resources config & Context Define
- Script custom script
- Shader Shader
- System Operators on System/Application Level(IO,Log,Profiler)
- Asset Scene Assets