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Enable physics on KF2 landing gear #2989

Merged
merged 1 commit into from
Aug 11, 2024
Merged

Enable physics on KF2 landing gear #2989

merged 1 commit into from
Aug 11, 2024

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Capkirk123
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Since there doesn't seem to be any reason not to, disable the physicless-ness of KF2 landing gear.

resolves #2958

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github-actions bot commented Aug 2, 2024

Download the artifacts for this pull request:

@siimav
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siimav commented Aug 2, 2024

You sure that this change actually applies? My comment in the issue says:

That's how these are currently configured in the base mod itself.

@Capkirk123
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image
It certainly appears to. It also behaves as expected in the flight scene.

@siimav
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siimav commented Aug 3, 2024

Huh, I somehow thought that you removed those physicssignificance lines instead of adding them. IDK if I selectively saw that one and only red line.

@Capkirk123 Capkirk123 merged commit 04fd4a1 into master Aug 11, 2024
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@Capkirk123 Capkirk123 deleted the KF2Physics branch August 11, 2024 05:46
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Successfully merging this pull request may close these issues.

Some KerbalFoundries parts are physicsless
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