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Better reliability configs for early solids (#2930)
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Capkirk123 authored Jan 7, 2024
1 parent bacd9d6 commit ed80c88
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Showing 3 changed files with 34 additions and 10 deletions.
5 changes: 3 additions & 2 deletions GameData/RealismOverhaul/Engine_Configs/18KS7800_Config.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -118,14 +118,15 @@
key = 0.10 0.250
key = 0.00 0.040
}
//Early AIM-7 Sparrow wasn't very reliable, but sounding rocket motors were probably better taken care of
TESTFLIGHT:NEEDS[TestLite|TestFlight]
{
ratedBurnTime = 2
ignitionReliabilityStart = 0.95
ignitionReliabilityEnd = 0.999
ignitionReliabilityEnd = 0.995
// Because the fail chance is 10x during the first 5 seconds of burn, this needs to be 10x as reliable as you'd think.
cycleReliabilityStart = 0.97
cycleReliabilityEnd = 0.9995
cycleReliabilityEnd = 0.995
reliabilityDataRateMultiplier = 1.5
isSolid = True
}
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19 changes: 15 additions & 4 deletions GameData/RealismOverhaul/Engine_Configs/25KS18000_Config.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -118,14 +118,25 @@
key = 0.10 0.314
key = 0.00 0.03
}
//Assuming 0 km apogee == booster exploded on pad,
//apogee =< 3 km == booster exploded in flight
//Aerobee Hi: 44 flights, 2 failures (2 ignition)
//Aerobee 100: 18 flights, 0 failures
//Aerobee 150: 453 flights, 18 failures (12 cycle, 6 igniton)
//Aerobee 300: 21 flights, 0 failures
//Aerobee 150A: 68 flights, 2 failures (2 ignition)
//Aerobee 300A: 7 flights, 0 failures
//611 ignitions, 10 failed
//601 cycles, 12 failed
TESTFLIGHT:NEEDS[TestLite|TestFlight]
{
ratedBurnTime = 3
ignitionReliabilityStart = 0.95
ignitionReliabilityEnd = 0.9987
ignitionReliabilityStart = 0.977751
ignitionReliabilityEnd = 0.996487
// Because the fail chance is 10x during the first 5 seconds of burn, this needs to be 10x as reliable as you'd think.
cycleReliabilityStart = 0.97
cycleReliabilityEnd = 0.9992
cycleReliabilityStart = 0.973173
cycleReliabilityEnd = 0.995764
reliabilityDataRateMultiplier = 1.5
isSolid = True
techTransfer = 30Klbf:20&50Klbf:20
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20 changes: 16 additions & 4 deletions GameData/RealismOverhaul/Engine_Configs/Nike_Config.cfg
Original file line number Diff line number Diff line change
Expand Up @@ -121,14 +121,26 @@
key = 0.00 0.10
}
//Nike: 240 flights, 6 failures (5 cycle, 1 ignition)
//Nike Nike: 19 flights, 0 failures
//Nike Recruit: 6 flights, 0 failures
//Nike Deacon: 18 flights, 2 failures (1 cycle, 1 ignition)
//Nike Apache: 893 flights, 8 failures (4 cycle, 4 ignition)
//Nike Tomahawk: 407 flights, 1 failure (1 ignition)
//Aerobee 170: 111 flights, 1 failure (1 cycle)
//Aerobee 170A: 26 flights, 0 failures
//Aerobee 200: 4 flights, 0 failures
//Aerobee 200A: 51 flights, 0 failures
//1775 ignitions, 7 failures
//1768 cycles, 11 failures
TESTFLIGHT:NEEDS[TestLite|TestFlight]
{
ratedBurnTime = 5
ignitionReliabilityStart = 0.95
ignitionReliabilityEnd = 0.999
ignitionReliabilityStart = 0.994473
ignitionReliabilityEnd = 0.999127
// Because the fail chance is 10x during the first 5 seconds of burn, this needs to be 10x as reliable as you'd think.
cycleReliabilityStart = 0.97
cycleReliabilityEnd = 0.9995
cycleReliabilityStart = 0.991587
cycleReliabilityEnd = 0.998672
reliabilityDataRateMultiplier = 1.5
isSolid = True
}
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