Releases: KSP-RO/RP-1
Releases · KSP-RO/RP-1
Snark
- Add B9 proc wings to tree (Agathorn).
- Rearrange FASA launch clamps (Agathorn).
- Temporary fix for VSR removing the gimbal.
- Fix a few typos in tree.yml (some FASA parts had the wrong names).
Photo by Greg Hume (via the wikipedia article)
Apollo 8
Atlas-Able
(Image chosen with care. This is a testing release for .90, though hopefully with better stability than Atlas-Able.)
- Placed FASA flags, most early FASA parts (Juno/Explorer/Mercury/Redstone/Agena)
- Fixed misplaced KAS pylon
- Fixed tree (moved recycling node position)
- Update RC patch to fix chute and case costs
- Apply Mk1 pod RCS tweak to FASA Mercury
- Rejigger RCS costs to balance them
- Increase early node science costs
- Update to 0.90's FinePrint config
- Place RO procedural fairings
- differentiate starting antennas (needs prerelease RO)
- Add new probe (a 20in Vangaurd probe)
- Lower X-405 cost slightly
- Update Explorer cost (thanks to Ultrazerglings)
Image courtesy USAF/Wikipedia
GSLV-III
- Many FASA parts placed
- Fewer truck parts in tech tree
- Fewer misplaced parts on the hydrolox node
- LV909 uses a better model if VSR is installed
- Adjusted FASA Geiger Counter experiment
- Better costings of early probes and probe-related parts
- Better support for VSR.
- Better costings of RealChute parts
- TweakScale parts are differently tweakable
Image courtesy Johnxxx9, CC-BY-SA.
J-2
- Black arrow parts have been moved to appropriate nodes
- Recost of Gamma engines and Waxwing
- Wild guess re-costing of RD-58
- Fixed RL-10 sizing
- FIxed VSR engine sizing
- Removed patch for Castor 1 as it's now in RealismOverhaul
- Added regular RCS to flight control
- Added a cheaper, later-tech solar panel
- Renamed many nodes
- Construction subtree is now used for hydrolox engines
- Swapped enhanced survivability and science tech in position
- Moved orbital surveys to be a child of science tech
- Changed SciTech requirements to both survivability and stability
- Electrics now only depends on sci tech
- More pods, heatshields, and mini-legs placed
- Updated tech tree icons
- Tweaked science values for bodies
- Moar parts, prices, and technology than ever before.
Known bugs:
- Other mods may put construction parts in hydrolox nodes. A future version will move these to the precision engineering or other sub-trees.
Nike-Deacon
- Set Earth landed/splashed science payout multipliers to 0
- Increase Earth Upper Atmosphere science threshold to 50km.
- Add a Human Spaceflight contract that pays for orbital missions with safe returns.
- Correct Castor 1 side attach node
- Make LH2 tanks cost more
- Place the rest of the stock engines, and the LR-87-LH2 from Realism Overhaul
- Place SXT's J-2 engine
- Fix progresstree adder to not break saves
WAC Corporal
- Update readme
- First commits for FASA support
- Basic US wedges come earlier
- Sounding rockets contract works again
- Boosted passive antenna on octo2 core
Frank Malina with his WAC Corporal (minus Tiny Tim booster)
Image courtesy NASA/JPL
Wing Wax
Waxwing
- Strip logspam from contract generation
- Start renaming / re-describing nodes
- Finally fixed X-248 (its radial attach was off)
- Actual support for FinePrint (alas for now we have to ship the cfg)
- Mk1 pod will not have RCS until Stability is researched (note: requires a new RF, until then switch engine mode when you place it the first time, if you haven't researched Stability)
- Update costs of some science equipment
- Fixed a couple part costs (AJE solar panel, US wedge)
Image courtesy geni at Wikipedia.
Magnometer
- Dontstayputnik's integrated antenna works without needing to unlock extra tech.
- Stability node has a new core, and some very expensive solar cells
- Corrected Altair / X-248
- Preliminary support for FinePrint
- Structural parts are less expensive
- Stack and double chutes unlock with the first pod
- Recovered chutes no longer provide funds
- Stack decouplers are more reasonably priced.
Image courtesy NASA.