Releases: KSP-RO/RP-1
Pre 7
NOTE: As always, update your RO via grabbing the repo: https://github.com/KSP-RO/RealismOverhaul/archive/master.zip
NOTE If you play on Moderate or Hard, set fund penalty to 100%, no more, or buildings get too expensive.
Back to including legacy KCT configs for those with the current release of KCT.
Early contracts should be fully working now.
Many misc fixes.
pre #6
Early contracts working!
NOTE: As always, update your RO via grabbing the repo: https://github.com/KSP-RO/RealismOverhaul/archive/master.zip
NOTE if you're using the released version of Kerbal Construction time (i.e. not the beta/dev release), then you need to grab the last real RP-0 release and grab its KerbalConstructionTime folder and overwrite yours with it. END NOTE
pre 5
mostly contract work
Pre #4
Again, this requires grabbing latest RO from git (i.e. https://github.com/KSP-RO/RealismOverhaul/archive/master.zip ) and starting a new game.
Pre #3
more contract updates thanks to @Shurikeeen and some tech tree placing.
science instrument refactoring and updates.
prerelease for KSP 1.0 #2
Merge pull request #160 from Shurikeeen/master Added and fixed bunch of things
Preview release for KSP 1.0
Requires custom barn kit, and (obviously) the RO suite.
MOL!
Nyan Patch
Service Propulsion System
Requires Realism Overhaul 8.4.0
- Update readme to have correct link (thanks glilienthal).
- aw94: Update life support tanks to appear only when appropriate.
- aw94: placed and priced various non-procudural wing and tail parts.
- Placed and priced the stock-based Apollo SPS (AJ10-137) so there is 90kN-class vacuum engine for non-FASA users.
- Fixed SXT J-2 configs.
Photo by NASA