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Part Request: 3-noded structural part for engine mounts, shrouds, etc. #333
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bigyihsuan
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Currently does not implement changing the location of the hidden node.
bigyihsuan
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Dec 27, 2024
Currently does not implement changing the location of the hidden node.
Implementation difficulty thoughts:
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bigyihsuan
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Jan 6, 2025
Currently does not implement changing the location of the hidden node.
As an example for usage: The following shows a hollow decoupler mounted on the hidden node, to allow for an interstage to be attached: This can be used to build a Saturn SII-like interstage with sepratrons pushing the upper stage away from the lower one, then decoupling the interstage itself after the sepratrons burn out: |
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After playing for several years with this mod, I think Procedural Parts needs a 3-node part to help make more complex rockets, mainly for interstages and engine mounts. For example, many of the engines in BDB come with an engine mount part that attaches to the bottom of the tank. The mount has an outside node(s) for attaching engines to, and a hidden node inside of the part for hanging an interstage from. This helps make rockets look much nicer, and allows using engines that don't have a bottom node, a decoupler shroud, or the ability to surface attach onto tanks.
You can simulate such an engine mount by using a thrust plate from Procedural Fairings. However, for making an engine mount for a single engine, you need to attach the thrust plate, set the side node count to 1, attach the engine, and translate it into the center. However, this is fiddly, requires manual adjustment, and requires another mod.
So, I propose the following:
To make a tank-engine mount-interstage kind of assembly, you can
You can make a semi-shrouded engine mount (like the engine mount for the RS-27) in this way, by not placing a decoupler onto the engine mount.
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