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Btbd's modmap loading from memory. Credits to free, wdk & btbd.

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Credits

  • N1gger
  • wdk
  • kgb

Read before making an "issue"

You need a little bit of knowledge to implement this in your program's source code It's not even that difficult, that's why we do not reply to issues usually Maybe a GitHub member will answer for you

Standard Usage

INT argc;
LPCSTR* argv;

/* ----------- Variables ---------- */
LPCSTR process = "gamehere.exe"; //the process thing
LPCSTR module = "d3d11.dll";

if (!Comm::Setup()) {
	return 1;
}
Comm::Process process(StrToWStr(process));
if (!process.Valid()) {
	printf("game not found!"); //if process defined not found then return 1 cuz its an error xd
	return 1;
}

auto entry = Map::ExtendMap(process, StrToWStr(module)); //expands the module like dxgi.dll which was loaded with the driver
if (!entry) {
	return 1;
}

if (!Hijack::HijackViaHook(process, entry, L"user32.dll", "PeekMessageW")) {
	return 1;
}

return 0;

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Btbd's modmap loading from memory. Credits to free, wdk & btbd.

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