-
-
Notifications
You must be signed in to change notification settings - Fork 1.1k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Carthage import not working properly #317
Labels
Comments
Hi @JLEdevelop, there seems to be a problem with that. It should be solved with PR #292, so it will be available in the next version. We will let you know when the next version comes out :) |
Im glad to hear that! Thank you |
v1.8.8 has been released, could you check if your problem is solved, please? |
Thank you!
I updated the clean project that i´d created for testing and didnt work but
creating a new one did it.
I don´t really know why it doesn´t work in an existing project but at least
now importing skeletonView with Carthage works fine.
PD. I will continue looking for some way to fix my main project so if you
have some crazy idea about this problem I would appreciate it hahaha
El jue., 27 ago. 2020 a las 11:46, Juanpe Catalán (<notifications@github.com>)
escribió:
… Version 1.8.8 has been released, could you check if your problem is
solved, please?
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
<#317 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/AO7SJE6R7ITGSVBFDW5YHXDSCYTQVANCNFSM4QMUKW6A>
.
|
My main project got updated and works fine.
I don't really know what is the difference between the test one and this
one, but it doesn't really matter.
Once again, thank you very much for your time and your quick response.
I will recommend your work as much as possible :)
El jue., 27 ago. 2020 a las 12:07, J.L.E Trabajos (<jltrabajo18@gmail.com>)
escribió:
… Thank you!
I updated the clean project that i´d created for testing and didnt work
but creating a new one did it.
I don´t really know why it doesn´t work in an existing project but at
least now importing skeletonView with Carthage works fine.
PD. I will continue looking for some way to fix my main project so if you
have some crazy idea about this problem I would appreciate it hahaha
El jue., 27 ago. 2020 a las 11:46, Juanpe Catalán (<
***@***.***>) escribió:
> Version 1.8.8 has been released, could you check if your problem is
> solved, please?
>
> —
> You are receiving this because you were mentioned.
> Reply to this email directly, view it on GitHub
> <#317 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/AO7SJE6R7ITGSVBFDW5YHXDSCYTQVANCNFSM4QMUKW6A>
> .
>
|
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
What did I do?
I tried to import SkeletonView framework with Carthage to a new project.
What did I expect to happen?
Test if I can access to the Inspectable elements from the storyboard options
What happened instead?
I can import programmatically the framework and use it but nothing related to this framework appears in the storyboard
Steps to reproduce the behavior
1- Create new proyect.
2- Import SkeletonView with Carthage.
3- Try to look for something from SkeletonView in any storyBoard
SkeletonView Environment
SkeletonView version: Latest (1.8.7)
Xcode version: 11.6
Swift version: 5
View-> (https://user-images.githubusercontent.com/62858387/91407287-d5c27d00-e842-11ea-9dc3-22a1de00a9e5.png)
Button-> (https://user-images.githubusercontent.com/62858387/91407308-d6f3aa00-e842-11ea-923d-143f3509efc8.png)
ViewController-> (https://user-images.githubusercontent.com/62858387/91407324-d824d700-e842-11ea-9e16-23905e7743d5.png)
Interesting fact: I tried to import SkeletonView with cocoaPods and works well.
The text was updated successfully, but these errors were encountered: