This is an assignment for the course of 3D Mathematics and Graphics Effects.
This course is part of a MSc in Computer Games & Entertainment at Goldsmiths, University of London.
This project is a showcase of the power of OpenGL GSLS.
All the interesting bit of this project is inside the folder shaders, waterocean.vs and waterocean.fs. OpenGL GSLS!
Enjoy!
If you want to know more about me, check my portfolio! http://juanmihd.com
Joke: This is a sinful project... (I'm using SINE to simulate the waves!)