A Minecraft bot for logging player activity from multiplayer servers.
- (
npm install skynet-minecraft@1.0.3
) - Create the database using the:
CREATE DATABASE IF NOT EXISTS `skynet`;
USE `skynet`;
CREATE TABLE IF NOT EXISTS `player` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`username` varchar(32) NOT NULL,
`timestamp` timestamp NOT NULL DEFAULT 0,
PRIMARY KEY (`id`),
UNIQUE KEY `username` (`username`),
UNIQUE KEY `unique_username` (`username`),
KEY `index_username` (`username`)
);
CREATE TABLE IF NOT EXISTS `event_type` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`name` varchar(32) NOT NULL,
PRIMARY KEY (`id`)
);
INSERT INTO event_type (name) VALUES ('login');
INSERT INTO event_type (name) VALUES ('logout');
CREATE TABLE IF NOT EXISTS `event` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`event_type_id` int(11) NOT NULL,
`player_id` int(32) NOT NULL,
`timestamp` timestamp NOT NULL DEFAULT 0,
PRIMARY KEY (`id`),
KEY `fk_event_type` (`event_type_id`),
KEY `fk_event_player` (`player_id`)
);
ALTER TABLE `event`
ADD CONSTRAINT `fk_event_player` FOREIGN KEY (`player_id`) REFERENCES `player` (`id`),
ADD CONSTRAINT `fk_event_type` FOREIGN KEY (`event_type_id`) REFERENCES `event_type` (`id`);
CREATE TABLE IF NOT EXISTS `session` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`player_id` int(11) NOT NULL,
`login` int(11) NOT NULL,
`login_timestamp` timestamp NULL DEFAULT 0,
`logout` int(11) DEFAULT NULL,
`logout_timestamp` timestamp NULL DEFAULT 0,
`duration` int(11) DEFAULT NULL,
PRIMARY KEY (`id`),
UNIQUE KEY `unique_login` (`login`),
UNIQUE KEY `unique_logout` (`logout`),
KEY `index_player` (`player_id`)
);
ALTER TABLE `session`
ADD CONSTRAINT `fk_login_event` FOREIGN KEY (`login`) REFERENCES `event` (`id`),
ADD CONSTRAINT `fk_logout_event` FOREIGN KEY (`logout`) REFERENCES `event` (`id`),
ADD CONSTRAINT `fk_session_player` FOREIGN KEY (`player_id`) REFERENCES `player` (`id`);
- Update /lib/config.js with your own MySQL connection settings:
var config = {};
config.mysql = {};
config.mc = {};
config.settings = {};
config.mysql.host = 'localhost';
config.mysql.database = 'skynet'
config.mysql.user = 'root';
config.mysql.password = '';
config.mc.host = 'mc.civcraft.vg';
config.mc.port = 25565;
config.mc.username = '';
config.mc.password = '';
config.settings.owner = '';
config.settings.antiAfkMessage = 'Hello, I am skynet, this message is to avoid AFK.';
config.settings.verboseLogging = false;
module.exports = config;
- If the server you are connecting to uses the plugin Herochat to manage its chat, overwrite
mineflayer/lib/plugins/chat.js with [patch/chat.js] (https://github.com/JonnyD/Skynet/blob/master/patch/chat.js) (
mv chat.js ../node_modules/mineflayer/lib/plugins/
)
node skynet-minecraft.js
- TODO documentation
TODO
Created by Jonathan Devine but standing on the shoulders of giants: thanks to [superjoe30] (https://github.com/superjoe30/mineflayer), [caolan] (https://github.com/caolan/async), [ttk2] (https://github.com/ttk2), [nickelpro] (https://github.com/nickelpro/spock) ... and more