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How to add RiderSourceCodeAccess to your project | ||
### | ||
1. Copy `RiderSourceCodeAccess` folder: | ||
1. Engine from sources: to `{UnrealEngineRoot}/Engine/Plugins/Developer` or to `{UnrealProjectRoot}/Plugins/Developer`; | ||
2. Engine from Epic store: to `{UnrealProjectRoot}/Plugins/Developer`; | ||
2. Re-generate solution files - uproject file > context menu > Generate Visual Studio project files; | ||
3. Build UE project using Rider or Visual Studio; | ||
4. Start Unreal Editor; | ||
5. Edit > Editor Preferences ... > General > Source Code > Source Code Editor; | ||
6. Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list. | ||
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## How to add to Game project | ||
1. Go to ["Releases" page](https://github.com/JetBrains/RiderSourceCodeAccess/releases) and download version of plugin for your version of Unreal Engine; | ||
2. Unzip `RiderSourceCodeAccess.zip` to `RiderSourceCodeAccess` folder; | ||
3. Copy `RiderSourceCodeAccess` folder to `{UnrealProjectRoot}/Plugins/Developer`; | ||
a. If `{UnrealProjectRoot}/Plugins/Developer` does not exist, create it; | ||
4. Re-generate solution files - uproject file > context menu > Generate Visual Studio project files; | ||
5. Build UE project using Rider or Visual Studio; | ||
6. Start Unreal Editor; | ||
7. Edit > Editor Preferences ... > General > Source Code > Source Code Editor; | ||
8. Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list. | ||
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## How to add to Engine project | ||
### Project is built from source code | ||
1. Go to ["Releases" page](https://github.com/JetBrains/RiderSourceCodeAccess/releases) and download version of plugin for your version of Unreal Engine; | ||
2. Unzip `RiderSourceCodeAccess.zip` to `RiderSourceCodeAccess` folder; | ||
3. Copy `RiderSourceCodeAccess` folder to `{UnrealEngineRoot}/Engine/Plugins/Developer`; | ||
a. If `{UnrealProjectRoot}/Plugins/Developer` does not exist, create it; | ||
4. Re-generate solution files - uproject file > context menu > Generate Visual Studio project files; | ||
5. Build UE project using Rider or Visual Studio; | ||
6. Start Unreal Editor; | ||
7. Edit > Editor Preferences ... > General > Source Code > Source Code Editor; | ||
8. Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list. | ||
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||
### Project is downloaded from Epic Games Store | ||
1. Go to ["Releases" page](https://github.com/JetBrains/RiderSourceCodeAccess/releases) and download version of plugin for your version of Unreal Engine; | ||
2. Unzip `RiderSourceCodeAccess.zip` to `RiderSourceCodeAccess` folder; | ||
3. Copy `RiderSourceCodeAccess` folder to `{UnrealProjectRoot}/Plugins/Developer`; | ||
a. If `{UnrealProjectRoot}/Plugins/Developer` does not exist, create it; | ||
4. Re-generate solution files - uproject file > context menu > Generate Visual Studio project files; | ||
5. Build UE project using Rider or Visual Studio; | ||
6. Move `RiderSourceCodeAccess` folder from `{UnrealProjectRoot}/Plugins/Developer` to `{UnrealEngineRoot}/Engine/Plugins/Developer`; | ||
7. Start Unreal Editor; | ||
8. Edit > Editor Preferences ... > General > Source Code > Source Code Editor; | ||
9. Select Rider from drop down list. NB: only Rider with C++ plugins will be available from drop down list. |
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