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Creation_Vehicles_6

Jack Honour edited this page Apr 17, 2020 · 2 revisions

Stage 6 - Texture

All previous stage's 1, 2, 3, 4 and 5 must have been followed for you to carry on.



Step 1

  • Great news, we can finally add colour (Yes i know some of you have been waiting) !
  • But lets start by organising the cubes, at the moment they're all named cube.
  • Go through each cube and give them a reasonable name, below you can see my names:

CubeNames

  • Now to arrange the cubes on the UV Map on the top left of your screen, at the moment you can only see the one object on the map press this button to display all of the overlays:

EmptyUVMap

  • And now they all show up on the same screen:

SquishedUVMap

  • As you can see they all start in the top left (pos: 0,0) and the bottom right corner being pos: 128,128.
  • To correctly texture most of the time they will need their own 'space' because we have a small vehicle we will spread them out.
  • So by pressing each cube you can move the box in the UV map, do this until every cube has its own space like this:

TidyUVMap



Step 2

  • Great now its clean and readable we can use the painting tools !
  • Select the Paint window in the top right:

PaintToolbar

  • Your now in a different type of mode so the toolbar where the resize and position buttons have been changed.
  • To make things easier we can remove all the cubes from our view so we can focus on one object to paint this can be done by pressing the eye next to the folder head and then clicking the eye next to the object you want like shown:

LeftPanelOnly

  • Now using the colour pallet on your top right screen select any colour I've chose pure red (#ff0000) colour the panel however you like, mine looks like this:

ColouredLeftPanel

  • Now i wont demo every single texture of every single cube, so go ahead and make your own design and come back when your ready !

PS Here's what mine looks like:

FinishedTexture


Thats all for Stage 6 you can now head over to Stage 7