Skip to content

Commit

Permalink
Added missing rong of firew projectile prefab
Browse files Browse the repository at this point in the history
  • Loading branch information
k0rmarun committed Dec 4, 2018
1 parent fe87261 commit a9a9c4f
Show file tree
Hide file tree
Showing 2 changed files with 206 additions and 0 deletions.
198 changes: 198 additions & 0 deletions Assets/Prefabs/Weapon/Player/Projectile/PlayerROFProjectile.prefab
Original file line number Diff line number Diff line change
@@ -0,0 +1,198 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_SourcePrefab: {fileID: 0}
m_RootGameObject: {fileID: 1339527792155258}
m_IsPrefabAsset: 1
--- !u!1 &1339527792155258
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 6
m_Component:
- component: {fileID: 4678555975893806}
- component: {fileID: 114298926833316734}
- component: {fileID: 70052066708345700}
- component: {fileID: 114788054336383300}
- component: {fileID: 50222397967935246}
- component: {fileID: 114356971542451686}
m_Layer: 0
m_Name: PlayerROFProjectile
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!1 &1407255311620808
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
serializedVersion: 6
m_Component:
- component: {fileID: 4687107777060934}
- component: {fileID: 212242308701110640}
m_Layer: 0
m_Name: shot_green
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4678555975893806
Transform:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1339527792155258}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: -0}
m_LocalScale: {x: 2, y: 2, z: 2}
m_Children:
- {fileID: 4687107777060934}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!4 &4687107777060934
Transform:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1407255311620808}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: -0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 4678555975893806}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!50 &50222397967935246
Rigidbody2D:
serializedVersion: 4
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1339527792155258}
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 0
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
m_CollisionDetection: 0
m_Constraints: 0
--- !u!70 &70052066708345700
CapsuleCollider2D:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1339527792155258}
m_Enabled: 1
m_Density: 1
m_Material: {fileID: 0}
m_IsTrigger: 1
m_UsedByEffector: 0
m_UsedByComposite: 0
m_Offset: {x: -0.04, y: 0}
m_Size: {x: 0.12, y: 0.06}
m_Direction: 1
--- !u!114 &114298926833316734
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1339527792155258}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 264736cfe16245109ede254b4e261064, type: 3}
m_Name:
m_EditorClassIdentifier:
Lifetime: 5
DestructionPrefab: {fileID: 0}
--- !u!114 &114356971542451686
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1339527792155258}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8a7eb392159e4447a8ea14d6e361de63, type: 3}
m_Name:
m_EditorClassIdentifier:
Angle: 0
Speed: 10
--- !u!114 &114788054336383300
MonoBehaviour:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1339527792155258}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 067e2fe8c757406491dd2961fba581ab, type: 3}
m_Name:
m_EditorClassIdentifier:
DamagePlayer: 0
DamageEnemies: 1
Damage: 100
ImpactPrefab: {fileID: 0}
--- !u!212 &212242308701110640
SpriteRenderer:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1407255311620808}
m_Enabled: 1
m_CastShadows: 0
m_ReceiveShadows: 0
m_DynamicOccludee: 1
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RenderingLayerMask: 4294967295
m_Materials:
- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 0
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: -227402125
m_SortingLayer: 2
m_SortingOrder: 0
m_Sprite: {fileID: 21300000, guid: 19bfd554e011528488da84f7db2ab27d, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 1
m_FlipY: 0
m_DrawMode: 0
m_Size: {x: 0.32, y: 0.16}
m_AdaptiveModeThreshold: 0.5
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

0 comments on commit a9a9c4f

Please sign in to comment.