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[Question] How to have the Rigid Body Constraint of an Animation Nodes's Empty, point to other instances instead of the original objects? #1796

Answered by dentex
dentex asked this question in Q&A
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Solution one:
I used the Object Matrix Output to make it work, like this (checking "multiple values"):

and all objects are instantiated correctly... but then the "tips" never falls and/or Blender crashes every time.

Solution two:
On the other hand, this is smarter. Drop the rigid body physics...
The effect it's not exactly the same as with the tip "falling" due to gravity... but whatever.

Many thanks for the great answers! :)

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Converted from issue

This discussion was converted from issue #1795 on October 17, 2021 14:52.