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Entity Movers
JaThePlayer edited this page Aug 3, 2021
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Entity Movers allow you to move entities which normally don't have such functionality.
- Types -> A comma-seperated list of types/entity SID's that will be moved. Refer to this wiki page
- Blacklist -> If enabled, the list from the
Types
property acts as a blacklist instead of a whitelist -> All entities except the ones specified in theTypes
property will be moved. - Easing -> Easing type to use for movement. There are many available, just experiment with them until you find something you like.
- Must Collide -> Whether only entities that are inside of the entity mover will be moved. If set to to false, all entities in the room specified by the
Types
property will be moved. - Relative Movement Mode -> If selected, entities will move the distance between the mover and its node, instead of moving directly to the node.
- On End SFX -> SFX name to play when the entities finish moving.
- Move Duration -> How long (in seconds) it takes for the entities to move from point A to point B
- Pause Time Length -> How long (in seconds) to wait before moving again after the entities finished moving.
- Start Pause Time Length -> How long (in seconds) to wait before the entities move for the first time after the room loads.