Note: Rewrite is currently work-in-progress. There may be issues, bugs, and crashes. You're using this at your own risk until I consider it finished. This is a work-in-progress rewrite and partial backport of the Switch version. You have been warned for the time being.
- Pressing the L or R shoulder buttons will change what save data type is currently being targeted or take you to the settings menu.
- Pressing Start will exit JKSM.
- Pressing Select will allow you to set your play coins to whatever you want (for now).
- Up, down, left, and right will change which title is selected in both Tile and Text selection mode.
- Pressing A will open the currently highlighted title for backup and restore.
- Pressing X will open a small menu with a few extra options such as erasing save data, exporting and importing secure values from SD.
- Pressing A while "New Backup" is highlighted will open the keyboard and allow you to create a new backup.
- Pressing A while an already existing backup is highlighted will allow you to overwrite that backup with a new one.
- Pressing Y while an already existing backup is highlighted will allow you to restore the data contained within it.
- Pressing X while an already existing backup is highlighted will allow you to delete that backup from your SD card.
- Pressing B will close the currently open title and exit the backup menu.
- Pressing up, down, left, or right will change which option is highlighted.
- Pressing A will toggle the option highlighted to On or Off. A short description of what each option controls is printed on the bottom screen.
- NOTE: ZIP support is only semi-functional at the current point in time.
Building JKSM requires installing DevkitPro for your respective platform and installing the following libraries:
3ds-sdl
3ds-libpng
3ds-freetype
3ds-libjson-c
3ds-curl
3ds-libzstd
3ds-zlib
3ds-minizip
With those installed run the following command:
git clone --recurse-submodules https://github.com/J-D-K/JKSM.git
This will clone my FS Wrapper library along with JKSM's source code. Then, navigate to the JKSM directory and type the following command:
make -j
You should now have JKSM.3dsx inside the JKSM subfolder inside the repo on your machine.
JKSM currently uses Google's NotoSanJP font for drawing text. This font is rather large. If you would like to use a different or smaller font, simply build the included fontcompressor program and replace the font in JKSM's romfs when building it.
JKSM uses code from:
- The original 3DS homebrew menu/bch2obj.py - For loading SMDH's and un-tiling the icons into SDL_Surfaces.