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Continent map reset while traveling fix #304

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May 14, 2023
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59 changes: 46 additions & 13 deletions Carbonite/NxMap.lua
Original file line number Diff line number Diff line change
Expand Up @@ -253,10 +253,32 @@ function Nx.Map:SetMapByID(zone)
end
end]]--
if not WorldMapFrame:IsShown() and WorldMapFrame.ScrollContainer.zoomLevels then
if zone == 12 then zone = 1414 end
if zone == 13 then zone = 1415 end
WorldMapFrame:SetMapID(zone)
end
end


function Nx.Map:GetMapInfo(mapId)
if mapId and mapId ~= 0 then
if mapId == 12 then mapId = 1414 end
if mapId == 13 then mapId = 1415 end
local mapInfo = C_Map.GetMapInfo(mapId)
if mapInfo.mapType == 2 then
if mapInfo.mapID == 1414 then mapInfo.mapID = 12 end
if mapInfo.mapID == 1415 then mapInfo.mapID = 13 end
end
if mapInfo.mapType == 3 then
if mapInfo.parentMapID == 1414 then mapInfo.parentMapID = 12 end
if mapInfo.parentMapID == 1415 then mapInfo.parentMapID = 13 end
end
return mapInfo
else
return nil
end
end

--------
-- Open and init

Expand Down Expand Up @@ -4210,7 +4232,8 @@ function Nx.Map:UpdateWorld()
self.LastDungeonLevel = Nx.Map:GetCurrentMapDungeonLevel()

self.LastDungeonLevel = Nx.Map:GetCurrentMapDungeonLevel()
local mapInfo = C_Map.GetMapInfo(mapId)
-- local mapInfo = C_Map.GetMapInfo(mapId)
local mapInfo = Nx.Map:GetMapInfo(mapId)
local mapFileName = winfo.Overlay or (mapInfo.name and mapInfo.name:gsub(" ", "") or "")
if not mapFileName then
if Nx.Map:GetCurrentMapContinent() == WORLDMAP_COSMIC_ID then
Expand Down Expand Up @@ -4253,6 +4276,9 @@ function Nx.Map:UpdateWorld()
if GetMapArtLayerTexturesMapId == nil then
return
end

if GetMapArtLayerTexturesMapId == 12 then GetMapArtLayerTexturesMapId = 1414 end
if GetMapArtLayerTexturesMapId == 13 then GetMapArtLayerTexturesMapId = 1415 end

local texturesIDs = C_Map.GetMapArtLayerTextures(GetMapArtLayerTexturesMapId, 1)

Expand Down Expand Up @@ -4497,8 +4523,11 @@ function Nx.Map:Update (elapsed)

plZX = plZX * 100
plZY = plZY * 100
PLMapID = MapUtil.GetDisplayableMapForPlayer()
if PLMapID == 1414 then PLMapID = 12 end
if PLMapID == 1415 then PLMapID = 13 end

local x, y = self:GetWorldPos (MapUtil.GetDisplayableMapForPlayer(), plZX, plZY)
local x, y = self:GetWorldPos (PLMapID, plZX, plZY)

if elapsed > 0 then

Expand Down Expand Up @@ -9021,14 +9050,13 @@ function Nx.Map:InitTables()
--V403

Nx.Map.MapZones = {
[0] = {12,13,1945,113,0,-1},

[1] = {1411,1412,1413,1438,1439,1440,1441,1442,1443,1444,1445,1446,1447,1448,1449,1450,1451,1452,1454,1456,1457,1943,1947,1950},
[2] = {1416,1417,1418,1419,1420,1421,1422,1423,1424,1425,1426,1427,1428,1429,1430,1431,1432,1433,1434,1435,1436,1437,1453,1455,1458,1941,1942,1954,1957,124},
[3] = {1944,1946,1948,1949,1951,1952,1953,1955},
[4] = {114,115,116,117,118,119,120,121,123,125,127,170},
[90] = {91,92,93,112,128,169,206,275,397,417,423,519,623},
[100] = {},
[0] = {12,13,1945,113,0,-1},
[1] = {1411,1412,1413,1438,1439,1440,1441,1442,1443,1444,1445,1446,1447,1448,1449,1450,1451,1452,1454,1456,1457,1943,1947,1950},
[2] = {1416,1417,1418,1419,1420,1421,1422,1423,1424,1425,1426,1427,1428,1429,1430,1431,1432,1433,1434,1435,1436,1437,1453,1455,1458,1941,1942,1954,1957,124},
[3] = {1944,1946,1948,1949,1951,1952,1953,1955},
[4] = {114,115,116,117,118,119,120,121,123,125,127,170},
[90] = {91,92,93,112,128,169,206,275,397,417,423,519,623},
[100] = {},
}

--[[for mi, mapName in pairs (Nx.Map.MapZones[2]) do
Expand Down Expand Up @@ -9462,6 +9490,8 @@ function Nx.Map:GetCurrentMapAreaID()

local _, instanceType = GetInstanceInfo()
if (instanceType ~= nil and instanceType ~= "none") then mapID = displayableMapID end
if mapID == 1414 then mapID = 12 end
if mapID == 1415 then mapID = 13 end
return mapID
end

Expand Down Expand Up @@ -9579,6 +9609,8 @@ function Nx.Map:GotoCurrentZone()
else
self:SetToCurrentZone()
local mapId = MapUtil.GetDisplayableMapForPlayer()
if mapId == 1414 then mapId = 12 end
if mapId == 1415 then mapId = 13 end
self:CenterMap (mapId)
end
end
Expand Down Expand Up @@ -9606,6 +9638,7 @@ function Nx.Map:CenterMap (mapId, scale)
return
end
mapId = mapId or self.MapId

--[[ -- Map capture
if 1 then
self:CenterMap1To1 (floor (mapId / 1000) * 1000)
Expand Down Expand Up @@ -9890,7 +9923,7 @@ function Nx.Map:GetZonePos (mapId, worldX, worldY)

-- self.GetZonePosCnt = (self.GetZonePosCnt or 0) + 1

-- Nx.prt ("WXY %f %f", worldX, worldY)
-- Nx.prt ("WXY for map %s is %f %f", mapId, worldX, worldY)

local winfo = self.MapWorldInfo[mapId]

Expand Down Expand Up @@ -11345,7 +11378,6 @@ function Nx.Map.MoveWorldMap()
if not mapInfo.name then
return
end

local layers = C_Map.GetMapArtLayers(curId)
local layerInfo = layers[1]
local rows, cols = math.ceil(layerInfo.layerHeight / layerInfo.tileHeight), math.ceil(layerInfo.layerWidth / layerInfo.tileWidth)
Expand Down Expand Up @@ -11545,7 +11577,8 @@ function Nx.Map:GetMapNameByID (mapId)
if not mapId then
mapId = Nx.Map:GetCurrentMapAreaID()
end
local mapInfo = C_Map.GetMapInfo(mapId)
-- local mapInfo = C_Map.GetMapInfo(mapId)
local mapInfo = Nx.Map:GetMapInfo(mapId)
return mapInfo and mapInfo.name or nil
end

Expand Down