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Merge pull request #44 from uku1928/patch-24
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IonutParau authored Nov 21, 2023
2 parents 33fddc3 + cc6a464 commit acaaad6
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions lib/logic/cell_data.dart
Original file line number Diff line number Diff line change
Expand Up @@ -3305,19 +3305,19 @@ final cellInfo = <String, CellProfile>{
),
"bullet": CellProfile(
"Bullet",
"I have yet to meet someone who can outsmart bullet",
"I have yet to meet someone who can outsmart bullet\nA moving enemy with adjustable speed.",
),
"sentry": CellProfile(
"Sentry",
"Will kill enemies or players.",
"Shoots bullets towards targets.",
),
"sentry_buster": CellProfile(
"Sentry Buster",
"When the sentry buster enters the area, it will go to the nearest sentry and blow it up. It does NOT care if the sentry is friendly or not.",
"Goes to the nearest sentry, then explodes in a 3x3 area. It does NOT care if the sentry is friendly or not.",
),
"puzzle_buster": CellProfile(
"Puzzle Buster",
"It will hunt down puzzle cells and blow up when it gets near them",
"Hunts down puzzle cells, exploding in a 3x3 area if right next to one.",
),
};

Expand Down Expand Up @@ -3590,14 +3590,14 @@ Map<String, List<CellProperty>> props = {
CellProperty("Terminal Velocity", "The limit of how fast it can fall downwards.", "speed_limit", CellPropertyType.number, 5),
],
"bullet": [
CellProperty("Speed", "How fast the bullet is", "speed", CellPropertyType.integer, 1),
CellProperty("Speed", "How fast the bullet moves", "speed", CellPropertyType.integer, 1),
],
"sentry": [
CellProperty("Shoot Interval", "The interval at which it shoots", "gun_interval", CellPropertyType.number, 2),
CellProperty("Cooldown", "The time it takes between shots", "gun_interval", CellPropertyType.number, 2),
CellProperty("Bullet Speed", "The speed of the bullet it shoots", "bullet_speed", CellPropertyType.integer, 1),
CellProperty("Friendly", "If true, it will kill enemies. If not, it will kill puzzle cells and keys. There are also common targets it will kill either way.", "friendly", CellPropertyType.boolean, false),
CellProperty("Power Cost", "The amount of electric power the sentry consumes passively", "passive_cost", CellPropertyType.number, 1),
CellProperty("Shoot Cost", "The amount of electric power the sentry consumes when shooting", "gun_cost", CellPropertyType.number, 5),
CellProperty("Power", "The amount of electric power in the sentry gun", "electric_power", CellPropertyType.number, 500),
CellProperty("Power Cost", "The amount of electric power consumed passively", "passive_cost", CellPropertyType.number, 1),
CellProperty("Shoot Cost", "The amount of electric power consumed when shooting", "gun_cost", CellPropertyType.number, 5),
CellProperty("Power", "The amount of remaining electric power", "electric_power", CellPropertyType.number, 500),
],
};

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