Delver Engine v1.1.0
Requirements
Java 8
Changes
Features
6f36ac8 Display Engine version on MainMenuScreen
4e8b94d Added an emissive property to the default wall shader
2ce10ce Default editor carve size is based on the picked wall texture atlas rowScale
20ecb54 Wall textures can spread over multiple tiles by using the scale property
3de100d Texture Atlases can use a different height scale now
4c7d585 Removing the old level up overlay
15277aa Adding a simple gun hit effect
deda1dc Wiring up the light halo sprites
00711dc Adding a gun into the test level
7c8bd72 Further fleshing out the test level with more concepts
cfc0f5d Better lighting for outdoor areas at higher graphics detail levels
b6ce3cc Adding an outdoor area to the test level
af258bd Making opensource engine savegames backwards compatible with the base game
bf87249 Texture atlases can specify a shader by name now
d01b2ea Upgrading to the latest version of LibGdx
c45c96d Adding an ultima underworld inspired post process effect
Fixes
dfbbde0 Fix crash when texture atlas rowScale < 1
6f3d4eb Texture scaling works on angled walls now too
314c9fe Filtering the light halo sprite
38085f0 Fix for attack animations not reseting when done.
d5d10f9 Fixing the skybox in the test level
3ee650e Fixed word wrap problem in tooltips
44c1e53 Fix for static meshes not drawing sometimes
9894432 Fix for the character and inventory screen buttons dissapearing when interacted with
e6f1e6e Fixed position bug for teleport
abddb31 Adjusted the padding of UI elements to make sure they fit within the window when not in full-screen mode
ec8fb4a Fix for fire causing a crash if a particle emitter can't be spawned
0e3f8f0 Fixing the animated wall shader on macs
6634b76 Fixing monster spawner check offset when looking for room to spawn
5da7a30 Removing unused upload mod dialog