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Fix exception thrown during Lycanthropy transition #2565

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3 changes: 2 additions & 1 deletion Assets/Scripts/Game/MagicAndEffects/EntityEffectManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1713,7 +1713,8 @@ void DoMagicRound()
// Run all bundles
activeMagicItemsInRound.Clear();
uint currentTime = DaggerfallUnity.Instance.WorldTime.DaggerfallDateTime.ToClassicDaggerfallTime();
foreach (LiveEffectBundle bundle in instancedBundles)
var currentInstancedBundles = new List<LiveEffectBundle>(instancedBundles); // use a copy, as ending an effect can add new bundles (ex: wereworlf infection -> werewolf effect)
foreach (LiveEffectBundle bundle in currentInstancedBundles)
{
// Run effects for this bundle
bool hasRemainingEffectRounds = false;
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