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Changed save data in Questing Foe to allow for custom foe ids #2535
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KABoissonneault
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Feb 11, 2024
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I had expected the
[fsObject("v2", typeof(SaveData_v1))]
attribute on the struct to cause fsSerializer to migrate the struct automatically. This is not the case. I suspect the migration only happens ifFoe.SaveData_v2
was the top-level struct being deserialized. In the normal case of loading a save with a pending quest, the save data is nested as a generic object inResourceSaveData_v1.resourceSpecific
.So, I do the migration manually here