Releases: Insane96/EnhancedAI
Releases · Insane96/EnhancedAI
1.6.2
1.6.1
- Creeper cena explosion no longer generates fire by default
- Digger Zombies will now less likely stop mining
- Avoid explosion run speed can now be configured. Also reduced the running speed
- Dark art witches no longer trigger if the target is a raider
- Dark Art Witches are no longer immune when performing the ritual, instead, they have a strong resistance (80% damage reduction)
- Dark Art Withches' spawned villagers are now killed if the Witch dies
- Fixed Witches throwing good potions at any non-player entity
Beta 1.6.0
- XRay follow range is now a separate attribute and can be overridden separately from
- Most mobs data (e.g. if a zombie is a miner or the inaccuracy of a skeleton) are now loaded from NBT in
ForgeData
(if not present will use default values from config).
You can find all the Tags here: https://github.com/Insane96/EnhancedAI/wiki/Entity-Tags - Fixed Fisher zombies fishing only if they couldn't see the target
- Melee Attacks Attribute Based is now disabled by default
- Fixed crash when the owner of fishing hook died / transformed
1.5.1
- Added Melee Attacks Attribute Based. Makes mob attack distance based off
forge:attack_range
attribute. Defaults to vanilla attack range, can be changed by modifiying theforge:attack_range
attribute. - Fixed witches having wrong config for potion effects, causing duration and amplifier being swapped. You need to regen the config or fix the potion effects by swapping the last two numbers.
- Fixed Zombies spawning with Fishing rod client side.
- Fixed Fisher zombies fishing even if they couldn't see the target
Beta 1.5.0
- Added Ghast Shoot feature
- Ghasts can now shoot up to 3 fireballs.
- Ghasts can now shoot slightly faster or slightly slower.
- Ghasts can keep shooting even if can no longer see the target, will also shoot 4x faster when can't see the target to breach
- Added Fishing Zombies
- Zombies have 7% chance to spawn with a fishing rod and will be able to reel in players
- Added Drowned Swimming feature
- Makes drowned swim speed based off
forge:swim_speed
attribute instead ofminecraft:generic.movement_speed
Basically are no longer reaaaally slow
- Makes drowned swim speed based off
- Added an option to make mobs find a better path to the target
- Moved Swim speed multiplier to Movement feature
- Pearler Zombies' inaccuracy can now be configured
- Allow Climbing and Target Ladders are now disabled by default
- Entities with higher follow range than the override are no longer overridden (e.g. Ghasts)
- Creepers now start exploding when nearer to the target (explosion radius
x1.5-> x1.35 blocks) - Cleaned up Creeper Module and AI, should perform slightly better
- Hiding no longer let mobs lose the target
- Fixed a bug where the vanilla targeting AI was not removed causing mobs to be confused at times
1.4.6
1.4.5
Beta 1.4.4
- Fixed possible crash with Digger AI
- Fixed digger not dropping blocks broken