A work in progress game engine written in Odin.
Debian-based dependencies are
libxcursor-dev - libfreetype-dev - libx11-dev
C/C++ toolchain and the Windows SDK to be able to compile the engine.
Right now the only game using Zephr is my own 2048 clone, the engine was developed alongside the game and doesn't do much as of now. I plan on making more games and improving the engine as I go.
GPL-3.0